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781. The Rifter: really as overpowered as it looks? - in Ships and Modules [original thread]
Originally by: kublai It's a frigate, that's what you're missing. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.09.06 14:54:00
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782. Stabber Proposal - in Ships and Modules [original thread]
AC's are fine, I have no idea wth one of those posters is talking about. Also, stabber is fast, cheap, and powerful. NO idea why anyone would want to turn it into a missle ship. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.09.02 20:48:00
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783. Ratting in 0.0, Mega or Domi? - in Ships and Modules [original thread]
Edited by: Haniblecter Teg on 27/08/2006 17:03:58 Edited by: Haniblecter Teg on 27/08/2006 17:03:25 4x Mega Neutron 2x Tractor Beams 1x AB 4x Cap Rechargers 1x LARp 3x Hardener 1x Cap Relay 2x nanofiber heavy and medium drones Have thr...
- by Haniblecter Teg - at 2006.08.27 17:03:00
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784. Ammarian BS - bs!!! - in Ships and Modules [original thread]
Originally by: Shirazz It seems to me by reading that this is a game where to be a threat in a BS yiu have to be in a Raven/ Mega. This leaves me with the question: have the 5mil sp i have been training since i started to kit out an Apoc/g...
- by Haniblecter Teg - at 2006.08.27 16:55:00
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785. WTF should I train to fly next???? - in Ships and Modules [original thread]
IDK, unless you're using commandships for gang assistance, most HAC's do the same thing with better agility. The slepnir/vagabond is a great example. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.08.27 16:51:00
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786. Ishtar vs Vagabond - in Ships and Modules [original thread]
Originally by: Corvus Crax Not sure the use of stabs matters really. A vagabond with the right mods and implants will have no trouble getting out of scramble range fast enough to get out if things go bad... Esp. since those vagabonds...
- by Haniblecter Teg - at 2006.08.25 05:58:00
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787. Why can't Carriers use jump gates? - in Ships and Modules [original thread]
Quote: Why caant carriers use jump gates? Because CCP said so. end thread -------------------------------- ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.08.19 10:40:00
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788. ISHTAR or DEIMOS ? ? ? - in Ships and Modules [original thread]
CAPS LOCK!!!! Ishtar. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.08.18 08:03:00
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789. Best overall interceptor/frig? - in Ships and Modules [original thread]
Kestrel doesn thave enough cap to cut it as an inty. Cant make the jumps nor have the cap to run dual scrams. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.08.17 18:49:00
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790. Did they change inertia stabs yet? - in Ships and Modules [original thread]
I got a very spiffy Dominix setup using 2x tractor beams and 2x nano's to speed up loot collection, those inertia stabs would prolly help a bit more than the nanos. Im eager to try them out, but unsure if they've been changed yet. thanks. -------...
- by Haniblecter Teg - at 2006.08.17 18:48:00
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791. Wolf VS Jaguar - in Ships and Modules [original thread]
Edited by: Haniblecter Teg on 14/08/2006 14:12:48 Edited by: Haniblecter Teg on 14/08/2006 14:12:13 ^^^^^^^^^^^ 4x 280 II's 1x Sensor Booster II 1x F-90 Booster 3x Gyro's 1x Nano 2000 scan resolution, 21 Damage Mod (I think). Nothing ...
- by Haniblecter Teg - at 2006.08.14 14:11:00
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792. Tracking disruptors anyone? - in Ships and Modules [original thread]
Originally by: Linavin While very effective at what it does, the TD is limited. First, its uselsess against missile and drone ships. Second, while it is espesially effective aginst long range guns, the ships using those guns are usually ...
- by Haniblecter Teg - at 2006.08.12 02:36:00
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793. The hidden mwd penalty - in Ships and Modules [original thread]
From a roleplaying perspective, your full battery capacity is there, its just that 25% earmarked for the MWD only. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.08.11 14:33:00
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794. PvP HAC - Gal vs Cal? - in Ships and Modules [original thread]
Vagabond... ..oh, wait. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.08.11 14:33:00
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795. Yet another minmatar (whine)Thread - in Ships and Modules [original thread]
OP is retarded. Vagabond is the best HAC. Jaguar the best AF. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.08.10 05:03:00
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796. What skills do I need to undock from a station when I'm in my Hull? - in Ships and Modules [original thread]
That was me btw. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.08.07 14:39:00
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797. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
I love these silly threads, 'My opinion on blah blah'. All these self absorbed individuals who think that they're opinion/thoughts are so important than the average rabbles that it deserves not only its own thread, but a reminder in the title tha...
- by Haniblecter Teg - at 2006.07.24 13:47:00
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798. Why HACs? - in Ships and Modules [original thread]
Originally by: Linavin Don't sit on the price concern too much for several resons. First, alot of the time those who use HACs in pvp know someone with a BPO and get alliance/personal discounts. Not many people can realistically say that th...
- by Haniblecter Teg - at 2006.07.24 04:36:00
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799. whats best solo pvp assault frigate - in Ships and Modules [original thread]
Jag is fairly mean. There's a polethra of fits that work fairly well on it. Sadly, they're all close range...not sure arty would ever work on 1v1 frigateering. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.07.24 04:33:00
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800. Interceptor or Assault Frigate (Amarr) - in Ships and Modules [original thread]
Quote: Interceptor or Assault Frigate (Amarr) Gallente ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.07.17 03:33:00
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